Corpus Motli

Playing around with implementing the ideas for Motli and realized: a good tile-based word game is most of the time built on 3 core underlying sets of data:

Corpus

Practically probably end up with rules like scrabble

Reference Corpora:

Tile Frequency

There are probably a few different ways of thinking about this. Some qualities we might want out of the distribution of tiles in the bag are:

At the end of the day, it feels like a letter should occur

Total Tile Count

What letters get tiles?

Tile Scores

...This seems more complicated of a problem then tile frequency, as practically I think tile frequency should just mirror the frequencies of letters in real life.

Easiest might just be: Inversely proportional to the frequency?